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DIT1005 Motion Design

Semester 2, 2023 Springfield On-campus
Units : 1
School or Department : School of Creative Arts
Grading basis : Graded
Course fee schedule : /current-students/administration/fees/fee-schedules

Staffing

Course Coordinator:

Requisites

Pre-requisite: FSP1004
Enrolment is not permitted in DIT1005 if FTR2010 has been previously completed.

Overview

The ability for effectively conveying information through combinations of image, movement and audio is now highly regarded across a range of disparate industries as it offers designers and their clients a range of creative solutions for distilling information for easy delivery and comprehension. Motion Design is a comprehensive, specialist course that aims to develop professional motion design skills for contemporary digital artists through production-focused learning environments. Through a series of workshops, students are introduced to skills and practices involved in creating animation and motion graphics used for film, television, games and the internet. This course combines software learning and research skills in relation to motion design and animation to produce practical outcomes for a specific intended medium.

Students will have the opportunity to develop a solid awareness of processes involved in motion design for production, covering the conceptualisation, research, planning, and production stages to produce relevant outcomes for specific contexts. Students are encouraged to test their conclusions experimentally during workshops through the manipulation of image and audio, and through these investigations students should develop an awareness of the broader visual, cultural and commercial contexts in which motion design can be applied, understood, and used. Students will complete a series of authentic assessment tasks based on contemporary motion design and media-based projects linked to real-world industry training and experiences.

Course learning outcomes

On successful completion of this course students should be able to:

  1. Critically engage with history and media context of the motion graphics form.
  2. Develop technical procedures and methods to generate individual outcomes that are contextualised within larger collaborative digital projects.
  3. Synthesise knowledge gained from research to apply creative and critical skills in the negotiation of motion within time-based media.
  4. Work collaboratively in applying motion skills in the development of industry-based applications.
  5. Critically apply, reflect and evaluate the use of visual motion-based content in communicating with an audience.
  6. Communicate and reflect visually, orally and in writing by clearly and logically expressing ideas pertaining to practices and research inherent within individual and collaborative motion art outcomes.

Topics

Description Weighting(%)
1. Motion Design History: Contemporary and Contextual Applications 10.00
2. Introduction to Fundamentals of Motion Design: Temporal and Spatial Interpolation 20.00
3. Introduction to Fundamentals of Motion Design: Audio and Visual Synergies 20.00
4. Critical Application and Advanced Motion Techniques 25.00
5. Narrative Construction Methods: Using Motion to Tell Stories 25.00

Text and materials required to be purchased or accessed

Shaw, A 2020, Design for Motion: fundamentals and techniques of motion design, 2nd edn, Routledge, Taylor & Francis Group, New York, NY.

Student workload expectations

To do well in this subject, students are expected to commit approximately 10 hours per week including class contact hours, independent study, and all assessment tasks. If you are undertaking additional activities, which may include placements and residential schools, the weekly workload hours may vary.

Assessment details

Approach Type Description Group
Assessment
Weighting (%)
Assignments Creative Creative work 1 No 15
Assignments Creative Creative work 2 No 40
Assignments Creative Recorded/rendered work Yes 45
Date printed 9 February 2024